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Type: Neutral

Neutral

Defending Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x1 x1 x1 x1 x1 x2 x1 x1 x1 x1 x1

Attacking Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x1 x1 x1 x1 x1 x0.5 x1 x1 x1 x1 x1

Techniques

Awful Song

Ninety-nine Temesseeeence viaaaals! This horrible Tucmani drinking song does considerable damage... especially to reputations, inflicting isolation for 3 turns.Used in combination with a Neutral ally, the Awful Song inflicts damage on the whole team.

DMG
STA
96
20
Priority
Hold: 1
Neutral Special
Synergizes with Neutral
  • targeting: Other Team or Ally

Bark

This Tem's bark is much worse than its bite - it gives the enemy DEF and SPDEF .

DMG
STA
0
23
Priority
Hold: 1
Neutral Status

Base Jump

It's not the jump that hurts, it's the landing - and it hurts the target A LOT.

DMG
STA
100
22
Priority
Neutral Physical

Bestial Charge

A primal charge, like the stampede on the Kisiwa plains! It inflicts damage on the whole team.

DMG
STA
55
23
Priority
Hold: 1
Neutral Physical

Brace

Survival is often the greatest of victories. Only effective if the Temtem is already alerted; removes it, gives evading for 2 turns and heals 10%.

DMG
STA
0
13
Priority
Neutral Status

Cage

In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.

DMG
STA
0
27
Priority
Hold: 1
Neutral Status

Chain Heal

Healing is a collective process - in clockwise order, 3 Temtem recover 20% health.

DMG
STA
0
23
Priority
Hold: 2
Neutral Status

Charge

There's a time for cunning strategy, and there's a time for charging head-on. This one is for the latter case.

DMG
STA
50
4
Priority
Hold: 1
Neutral Physical

Cheer Up

Lifts the spirits of the target and gives -1 Hold.

DMG
STA
0
10
Priority
Neutral Status

Clinch

Give me a hug, bro! Ouch... but... not... like... thaaat...

DMG
STA
85
16
Priority
Neutral Physical

Confiscate

Gimme all your stuff! The target is Seized for 3 turns.

DMG
STA
0
7
Priority
Neutral Status

Cooperation

Team equality! This equalizes all team members' STA with the team average and the whole team recovers 7% HP.

DMG
STA
0
0
Priority
Hold: 1
Neutral Status

Cozy Net

Arachnyte are adept weavers, and their webs look so temptingly soft... This technique traps a target and makes it fall asleep for 3 turns.Used in combination with a Nature ally, Cozy net also regenerates the user for 3 turns.

DMG
STA
0
21
Priority
Hold: 1
Neutral Status
Synergizes with Nature
  • condition: 3 Turns  Regenerated to User

Darkness

Where is everybody!? All Temtem in the battlefield are Isolated for 2 turns, negating any synergies.

DMG
STA
0
18
Priority
Hold: 1
Neutral Status

Double Edge

Cuts both ways, in true Neutral fashion - inflicts moderate damage to the target, but also gives it DEF and SPDEF .

DMG
STA
84
12
Priority
Neutral Special
Synergizes with Neutral
  • damage: +1 Damage

Double Kick

An effective and cool-looking double kick inspired by Cipanki action movies.

DMG
STA
80
26
Priority
Neutral Physical

Drill Impact

Nothing does armor piercing damage like a drill to the head.

DMG
STA
100
23
Priority
Neutral Physical

Execution

"Omnes vulnerant, postuma necat". Slowly the hour creeps onwards... it does only slight damage, but if that leaves the Temtem under 35% of their total HP... it's over for them.

DMG
STA
50
23
Priority
Hold: 3
Neutral Physical

Extra Energy Slam

A simple truth about Temtem fighting - the stronger you are, the harder you hit. This Neutral technique inflicts variable damage depending on the launcher's STA.

DMG
STA
90
31
Priority
Neutral Physical

Fierce Claw

Raw as untamed Temtem and unstoppable as a Kisiwan stampede.

DMG
STA
71
15
Priority
Neutral Physical

Finbeat

Also known as "siren slap". Hurts your pride more than anything else.

DMG
STA
32
4
Priority
Neutral Physical

Goring

You mess with the horns, you get the... No, wait! This fast, Neutral technique does serious damage.

DMG
STA
120
18
Priority
Hold: 1
Neutral Physical

Harmful Lick

Some Temtem lick you to signify affection... and some use it as a powerful attack! Eww!

DMG
STA
150
34
Priority
Neutral Physical

Head Ram

Use your head, non-metaphorically.

DMG
STA
100
12
Priority
Neutral Physical

Heavy Blow

Effective and unsubtle, like a Tucmani mine drill.

DMG
STA
58
12
Priority
Neutral Physical

Held Anger

All that suppressed rage keeps building up... until it bursts in a nova of wrath.

DMG
STA
160
14
Priority
Hold: 3
Neutral Physical

Humiliating Slap

A bruised ego hurts more than a wounded body. This is just the thing! DEF .

DMG
STA
90
23
Priority
Neutral Physical

Jaw Strike

Temtem with powerful jaws always know how to use them...

DMG
STA
60
9
Priority
Neutral Physical

Jinxed Whisper

Shh! Shut up, you're jinxing your chances! The target falls asleep for 2 turns, but the user gets overextended on the next turn.

DMG
STA
0
18
Priority
Neutral Status

Kick

Primal and instinctive, sometimes a good kick is all you need.

DMG
STA
32
8
Priority
Neutral Physical

King's Roar

When the king roars, the rest run away. Decreases SPD , ATK and SPATK of the other team.

DMG
STA
0
25
Priority
Hold: 3
Neutral Status

Knockback

What goes around comes around! This mighty attack inflicts massive damage, but the user gets 30% knockback damage.

DMG
STA
160
23
Priority
Hold: 1
Neutral Special

Late Torment

The first cut is the deepest, but the last one hurts like Downbelow. This Neutral Technique only works on trapped enemies and inflicts 180 damage.

DMG
STA
180
23
Priority
Neutral Physical

Look out

This Temtem has (metaphorical) eyes on the back of its head. This hyperalert state makes it alerted for 5 turns and removes the Asleep status condition.

DMG
STA
0
12
Priority
Hold: 1
Neutral Status

Major Slash

This blow targets the enemy's weak spot for massive damage.

DMG
STA
150
29
Priority
Hold: 1
Neutral Physical

Multiple Pecks

A rapid-fire flurry of furious beaks.

DMG
STA
110
26
Priority
Neutral Physical

Neutral Stream

Cute but still fight-savvy, Koish know how to inflict moderate Neutral damage.

DMG
STA
105
23
Priority
Neutral Physical

Neutral Torrent

"Chromeon, shower them with torrential power!" This technique inflicts moderate damage.

DMG
STA
85
21
Priority
Neutral Special

Nibble

Many Temtem have this habit of gently chewing plants and furniture. This is a little less gentle.

DMG
STA
37
7
Priority
Neutral Physical

Ninja Jutsu

The secret arts of the Cipanku shinobi! This technique lets you backstab enemies in the blink of an eye.

DMG
STA
130
32
Priority
Hold: 2
Neutral Physical

Novice Punch

Just one step above a slap, but everybody's got to start somewhere.Used in combination with a Melee ally, it changes the technique type to Melee and becomes a more powerful punch.

DMG
STA
30
3
Priority
Neutral Physical
Synergizes with Melee
  • unknown: Becomes Melee
  • damage: +51 Damage

Peck

All beaked Temtems like to playfully peck their tamers. This is the less friendly version.

DMG
STA
24
5
Priority
Neutral Physical

Pickpocket

A dirty trick from the seedier alleys of Lochburg, uses nimble fingers (or claws) to Seize the target for 2 turns.

DMG
STA
35
20
Priority
Hold: 1
Neutral Physical

Rainbow Guard

En garde! This technique makes you immune for 2 turns and makes you evade attacks for 1 turn.

DMG
STA
0
23
Priority
Hold: 1
Neutral Status

Rampage

Temtem might be cute... but when they go on a Rampage, they inflict damage on the whole team.

DMG
STA
65
31
Priority
Hold: 1
Neutral Physical
Synergizes with Melee
  • damage: +85 Damage
  • buff: 28 STA Cost

Refresh

About time you took a little breather! This technique increases SPATK and heals 6% Health.

DMG
STA
0
16
Priority
Hold: 1
Neutral Status

Relax

Time for a little siesta! Everyone on the battlefield gets Asleep for 2 turns.

DMG
STA
0
12
Priority
Hold: 1
Neutral Status

Rend

While this technique does only moderate damage, it nullifies the target for 4 turns, buying you some precious time...

DMG
STA
50
26
Priority
Hold: 2
Neutral Special

Roar

A mighty roar at a crucial moment, to intimidate rivals for ATK and SPATK .

DMG
STA
0
11
Priority
Hold: 2
Neutral Status

Rush

Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn.

DMG
STA
0
21
Priority
Neutral Physical

Sacrifice

A Temtem may pay the ultimate price to heal the target of all Status conditions and give them DEF and SPDEF .

DMG
STA
0
0
Priority
Hold: 1
Neutral Status

Savage Suplex

In classic Temtem wresting showbiz style, this Neutral technique damages and exhausts the target for 2 turns.

DMG
STA
130
28
Priority
Hold: 1
Neutral Physical

Scratch

Almost any claw or nail can scratch the surface. Sometimes that's enough.

DMG
STA
20
4
Priority
Neutral Physical

Shelter

Take cover! This slow technique gives DEF and SPDEF at the expense of leaving you Overexerted on the next turn.

DMG
STA
0
14
Priority
Hold: 2
Neutral Status

Shrill Voice

Widely used by Accademia teachers, this Neutral attack deafens the whole class... eh, team.

DMG
STA
42
14
Priority
Hold: 1
Neutral Special

Shy Shield

Some Temtem are naturally introverted and keep to themselves, obtaining DEF .

DMG
STA
0
8
Priority
Neutral Status

Slime

Nothing slows you down like being swamped in sticky goo... Traps for 2 turns and gives SPD .

DMG
STA
0
14
Priority
Neutral Status

Stampede

A stampede worth of the Kisiwan savanna. Damages the whole team.Used in combination with an Earth ally, inflicts extra damage and seizes for 3 turns.

DMG
STA
100
33
Priority
Hold: 2
Neutral Physical
Synergizes with Earth
  • condition: 3 Turns  Seized
  • damage: +125 Damage

Strangle

Strangler and strangled, united in a deadly embrace. Both attacker and target get overextended next turn.

DMG
STA
35
12
Priority
Neutral Physical

Tail Strike

Sweep the board at one fell swoop.

DMG
STA
50
5
Priority
Hold: 1
Neutral Physical

Tenderness

Really? Are you going to attack something *this* cute? Inflicts ATK .

DMG
STA
0
8
Priority
Neutral Status

Tentacle Whip

Tentacles. Why did it have to be tentacles?

DMG
STA
60
17
Priority
Neutral Physical

Undermine

Leave your opponent heavily damaged and treading on very thin ice, giving it SPATK .

DMG
STA
125
28
Priority
Hold: 1
Neutral Special

Unseen Blow

Nothing hurts like the blow you didn't see coming! This technique inflicts heavy damage.

DMG
STA
110
26
Priority
Neutral Special

Untangle

With a few swift movement, this techniques Untraps the target from any tangle. If trapped is removed successfully, the target gets DEF and SPDEF .

DMG
STA
0
13
Priority
Hold: 1
Neutral Status

Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

DMG
STA
1
0
Priority
Neutral Physical

Willpower Drain

Sapping the very will to fight from an enemy's mind, this quick Neutral technique steals 23 Stamina points.

DMG
STA
0
17
Priority
Hold: 1
Neutral Status

Winter Call

A wintry sonata that leaves all Temtem in the battlefield as Cold as the Kilima snows.

DMG
STA
0
23
Priority
Hold: 3
Neutral Status

Synergizing Techniques

Awful Song

Ninety-nine Temesseeeence viaaaals! This horrible Tucmani drinking song does considerable damage... especially to reputations, inflicting isolation for 3 turns.Used in combination with a Neutral ally, the Awful Song inflicts damage on the whole team.

DMG
STA
96
20
Priority
Hold: 1
Neutral Special
Synergizes with Neutral
  • Other Team or Ally

Double Edge

Cuts both ways, in true Neutral fashion - inflicts moderate damage to the target, but also gives it DEF and SPDEF .

DMG
STA
84
12
Priority
Neutral Special
Synergizes with Neutral
  • +1 Damage

Generify

Anything is better than generic. This technique nullifies you for 2 turns.Even more generic? Used in combination with a Neutral ally, Generify nullifies and lets you evade for 2 turns.

DMG
STA
0
11
Priority
Digital Status
Synergizes with Neutral
  • 2 Turns  Evading

Quetza-leño

A party trick someone showed you once, involving a Fire Temtem, a log, and a bottle of Quetzaleño Reposado...

DMG
STA
105
27
Priority
Fire Physical
Synergizes with Neutral
  • +115 Damage

Sparkling Bullet

All flash and no bang - this sparkly Electric technique does little damage.

DMG
STA
60
14
Priority
Electric Physical
Synergizes with Neutral
  • +105 Damage