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Neutral
Defending Matchup
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Attacking Matchup
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Techniques
Awful Song
Ninety-nine Temesseeeence viaaaals! This horrible Tucmani drinking song does considerable damage... especially to reputations, inflicting isolation for 3 turns.Used in combination with a Neutral ally, the Awful Song inflicts damage on the whole team.
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- targeting: Other Team or Ally
Bark
This Tem's bark is much worse than its bite - it gives the enemy DEF and SPDEF .
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Base Jump
It's not the jump that hurts, it's the landing - and it hurts the target A LOT.
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Bestial Charge
A primal charge, like the stampede on the Kisiwa plains! It inflicts damage on the whole team.
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Brace
Survival is often the greatest of victories. Only effective if the Temtem is already alerted; removes it, gives evading for 2 turns and heals 10%.
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Cage
In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.
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Chain Heal
Healing is a collective process - in clockwise order, 3 Temtem recover 20% health.
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Charge
There's a time for cunning strategy, and there's a time for charging head-on. This one is for the latter case.
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Cheer Up
Lifts the spirits of the target and gives -1 Hold.
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Clinch
Give me a hug, bro! Ouch... but... not... like... thaaat...
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Confiscate
Gimme all your stuff! The target is Seized for 3 turns.
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Cooperation
Team equality! This equalizes all team members' STA with the team average and the whole team recovers 7% HP.
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Cozy Net
Arachnyte are adept weavers, and their webs look so temptingly soft... This technique traps a target and makes it fall asleep for 3 turns.Used in combination with a Nature ally, Cozy net also regenerates the user for 3 turns.
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- condition: 3 Turns Regenerated to User
Darkness
Where is everybody!? All Temtem in the battlefield are Isolated for 2 turns, negating any synergies.
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Double Edge
Cuts both ways, in true Neutral fashion - inflicts moderate damage to the target, but also gives it DEF and SPDEF .
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- damage: +1 Damage
Double Kick
An effective and cool-looking double kick inspired by Cipanki action movies.
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Drill Impact
Nothing does armor piercing damage like a drill to the head.
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Execution
"Omnes vulnerant, postuma necat". Slowly the hour creeps onwards... it does only slight damage, but if that leaves the Temtem under 35% of their total HP... it's over for them.
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Extra Energy Slam
A simple truth about Temtem fighting - the stronger you are, the harder you hit. This Neutral technique inflicts variable damage depending on the launcher's STA.
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Fierce Claw
Raw as untamed Temtem and unstoppable as a Kisiwan stampede.
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Finbeat
Also known as "siren slap". Hurts your pride more than anything else.
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Goring
You mess with the horns, you get the... No, wait! This fast, Neutral technique does serious damage.
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Harmful Lick
Some Temtem lick you to signify affection... and some use it as a powerful attack! Eww!
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Head Ram
Use your head, non-metaphorically.
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Heavy Blow
Effective and unsubtle, like a Tucmani mine drill.
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Held Anger
All that suppressed rage keeps building up... until it bursts in a nova of wrath.
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Humiliating Slap
A bruised ego hurts more than a wounded body. This is just the thing! DEF .
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Jaw Strike
Temtem with powerful jaws always know how to use them...
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Jinxed Whisper
Shh! Shut up, you're jinxing your chances! The target falls asleep for 2 turns, but the user gets overextended on the next turn.
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Kick
Primal and instinctive, sometimes a good kick is all you need.
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King's Roar
When the king roars, the rest run away. Decreases SPD , ATK and SPATK of the other team.
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Knockback
What goes around comes around! This mighty attack inflicts massive damage, but the user gets 30% knockback damage.
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Late Torment
The first cut is the deepest, but the last one hurts like Downbelow. This Neutral Technique only works on trapped enemies and inflicts 180 damage.
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Look out
This Temtem has (metaphorical) eyes on the back of its head. This hyperalert state makes it alerted for 5 turns and removes the Asleep status condition.
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Major Slash
This blow targets the enemy's weak spot for massive damage.
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Multiple Pecks
A rapid-fire flurry of furious beaks.
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Neutral Stream
Cute but still fight-savvy, Koish know how to inflict moderate Neutral damage.
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Neutral Torrent
"Chromeon, shower them with torrential power!" This technique inflicts moderate damage.
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Nibble
Many Temtem have this habit of gently chewing plants and furniture. This is a little less gentle.
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Ninja Jutsu
The secret arts of the Cipanku shinobi! This technique lets you backstab enemies in the blink of an eye.
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Novice Punch
Just one step above a slap, but everybody's got to start somewhere.Used in combination with a Melee ally, it changes the technique type to Melee and becomes a more powerful punch.
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- unknown: Becomes Melee
- damage: +51 Damage
Peck
All beaked Temtems like to playfully peck their tamers. This is the less friendly version.
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Pickpocket
A dirty trick from the seedier alleys of Lochburg, uses nimble fingers (or claws) to Seize the target for 2 turns.
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Rainbow Guard
En garde! This technique makes you immune for 2 turns and makes you evade attacks for 1 turn.
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Rampage
Temtem might be cute... but when they go on a Rampage, they inflict damage on the whole team.
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- damage: +85 Damage
- buff: 28 STA Cost
Refresh
About time you took a little breather! This technique increases SPATK and heals 6% Health.
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Relax
Time for a little siesta! Everyone on the battlefield gets Asleep for 2 turns.
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Rend
While this technique does only moderate damage, it nullifies the target for 4 turns, buying you some precious time...
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Roar
A mighty roar at a crucial moment, to intimidate rivals for ATK and SPATK .
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Rush
Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn.
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Sacrifice
A Temtem may pay the ultimate price to heal the target of all Status conditions and give them DEF and SPDEF .
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Savage Suplex
In classic Temtem wresting showbiz style, this Neutral technique damages and exhausts the target for 2 turns.
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Scratch
Almost any claw or nail can scratch the surface. Sometimes that's enough.
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Shelter
Take cover! This slow technique gives DEF and SPDEF at the expense of leaving you Overexerted on the next turn.
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Shrill Voice
Widely used by Accademia teachers, this Neutral attack deafens the whole class... eh, team.
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Shy Shield
Some Temtem are naturally introverted and keep to themselves, obtaining DEF .
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Slime
Nothing slows you down like being swamped in sticky goo... Traps for 2 turns and gives SPD .
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Stampede
A stampede worth of the Kisiwan savanna. Damages the whole team.Used in combination with an Earth ally, inflicts extra damage and seizes for 3 turns.
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- condition: 3 Turns Seized
- damage: +125 Damage
Strangle
Strangler and strangled, united in a deadly embrace. Both attacker and target get overextended next turn.
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Tail Strike
Sweep the board at one fell swoop.
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Tenderness
Really? Are you going to attack something *this* cute? Inflicts ATK .
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Tentacle Whip
Tentacles. Why did it have to be tentacles?
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Undermine
Leave your opponent heavily damaged and treading on very thin ice, giving it SPATK .
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Unseen Blow
Nothing hurts like the blow you didn't see coming! This technique inflicts heavy damage.
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Untangle
With a few swift movement, this techniques Untraps the target from any tangle. If trapped is removed successfully, the target gets DEF and SPDEF .
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Wake Up
Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.
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Willpower Drain
Sapping the very will to fight from an enemy's mind, this quick Neutral technique steals 23 Stamina points.
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Winter Call
A wintry sonata that leaves all Temtem in the battlefield as Cold as the Kilima snows.
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Synergizing Techniques
Awful Song
Ninety-nine Temesseeeence viaaaals! This horrible Tucmani drinking song does considerable damage... especially to reputations, inflicting isolation for 3 turns.Used in combination with a Neutral ally, the Awful Song inflicts damage on the whole team.
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- Other Team or Ally
Double Edge
Cuts both ways, in true Neutral fashion - inflicts moderate damage to the target, but also gives it DEF and SPDEF .
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- +1 Damage
Generify
Anything is better than generic. This technique nullifies you for 2 turns.Even more generic? Used in combination with a Neutral ally, Generify nullifies and lets you evade for 2 turns.
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- 2 Turns Evading
Quetza-leño
A party trick someone showed you once, involving a Fire Temtem, a log, and a bottle of Quetzaleño Reposado...
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- +115 Damage
Sparkling Bullet
All flash and no bang - this sparkly Electric technique does little damage.
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- +105 Damage