Neutral
Defending Matchup
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Attacking Matchup
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Techniques
Awful Song
Ninety-nine Temesseeeence viaaaals! This horrible Tucmani drinking song does considerable damage... especially to reputations, inflicting isolation for 3 turns.Used in combination with a Neutral ally, the Awful Song inflicts damage on the whole team.
Neutral
Special
Neutral
- targeting: Other Team or Ally
Bark
This Tem's bark is much worse than its bite - it gives the enemy DEF and SPDEF .
Neutral
Status
Base Jump
It's not the jump that hurts, it's the landing - and it hurts the target A LOT.
Neutral
Physical
Bestial Charge
A primal charge, like the stampede on the Kisiwa plains! It inflicts damage on the whole team.
Neutral
Physical
Brace
Survival is often the greatest of victories. Only effective if the Temtem is already alerted; removes it, gives evading for 2 turns and heals 10%.
Neutral
Status
Cage
In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.
Neutral
Status
Chain Heal
Healing is a collective process - in clockwise order, 3 Temtem recover 20% health.
Neutral
Status
Charge
There's a time for cunning strategy, and there's a time for charging head-on. This one is for the latter case.
Neutral
Physical
Cheer Up
Lifts the spirits of the target and gives -1 Hold.
Neutral
Status
Clinch
Give me a hug, bro! Ouch... but... not... like... thaaat...
Neutral
Physical
Confiscate
Gimme all your stuff! The target is Seized for 3 turns.
Neutral
Status
Cooperation
Team equality! This equalizes all team members' STA with the team average and the whole team recovers 7% HP.
Neutral
Status
Cozy Net
Arachnyte are adept weavers, and their webs look so temptingly soft... This technique traps a target and makes it fall asleep for 3 turns.Used in combination with a Nature ally, Cozy net also regenerates the user for 3 turns.
Neutral
Status
Nature
- condition: 3 Turns Regenerated to User
Darkness
Where is everybody!? All Temtem in the battlefield are Isolated for 2 turns, negating any synergies.
Neutral
Status
Double Edge
Cuts both ways, in true Neutral fashion - inflicts moderate damage to the target, but also gives it DEF and SPDEF .
Neutral
Special
Neutral
- damage: +1 Damage
Double Kick
An effective and cool-looking double kick inspired by Cipanki action movies.
Neutral
Physical
Drill Impact
Nothing does armor piercing damage like a drill to the head.
Neutral
Physical
Execution
"Omnes vulnerant, postuma necat". Slowly the hour creeps onwards... it does only slight damage, but if that leaves the Temtem under 35% of their total HP... it's over for them.
Neutral
Physical
Extra Energy Slam
A simple truth about Temtem fighting - the stronger you are, the harder you hit. This Neutral technique inflicts variable damage depending on the launcher's STA.
Neutral
Physical
Fierce Claw
Raw as untamed Temtem and unstoppable as a Kisiwan stampede.
Neutral
Physical
Finbeat
Also known as "siren slap". Hurts your pride more than anything else.
Neutral
Physical
Goring
You mess with the horns, you get the... No, wait! This fast, Neutral technique does serious damage.
Neutral
Physical
Harmful Lick
Some Temtem lick you to signify affection... and some use it as a powerful attack! Eww!
Neutral
Physical
Head Ram
Use your head, non-metaphorically.
Neutral
Physical
Heavy Blow
Effective and unsubtle, like a Tucmani mine drill.
Neutral
Physical
Held Anger
All that suppressed rage keeps building up... until it bursts in a nova of wrath.
Neutral
Physical
Humiliating Slap
A bruised ego hurts more than a wounded body. This is just the thing! DEF .
Neutral
Physical
Jaw Strike
Temtem with powerful jaws always know how to use them...
Neutral
Physical
Jinxed Whisper
Shh! Shut up, you're jinxing your chances! The target falls asleep for 2 turns, but the user gets overextended on the next turn.
Neutral
Status
Kick
Primal and instinctive, sometimes a good kick is all you need.
Neutral
Physical
King's Roar
When the king roars, the rest run away. Decreases SPD , ATK and SPATK of the other team.
Neutral
Status
Knockback
What goes around comes around! This mighty attack inflicts massive damage, but the user gets 30% knockback damage.
Neutral
Special
Late Torment
The first cut is the deepest, but the last one hurts like Downbelow. This Neutral Technique only works on trapped enemies and inflicts 180 damage.
Neutral
Physical
Look out
This Temtem has (metaphorical) eyes on the back of its head. This hyperalert state makes it alerted for 5 turns and removes the Asleep status condition.
Neutral
Status
Major Slash
This blow targets the enemy's weak spot for massive damage.
Neutral
Physical
Multiple Pecks
A rapid-fire flurry of furious beaks.
Neutral
Physical
Neutral Stream
Cute but still fight-savvy, Koish know how to inflict moderate Neutral damage.
Neutral
Physical
Neutral Torrent
"Chromeon, shower them with torrential power!" This technique inflicts moderate damage.
Neutral
Special
Nibble
Many Temtem have this habit of gently chewing plants and furniture. This is a little less gentle.
Neutral
Physical
Ninja Jutsu
The secret arts of the Cipanku shinobi! This technique lets you backstab enemies in the blink of an eye.
Neutral
Physical
Novice Punch
Just one step above a slap, but everybody's got to start somewhere.Used in combination with a Melee ally, it changes the technique type to Melee and becomes a more powerful punch.
Neutral
Physical
Melee
- unknown: Becomes Melee
- damage: +51 Damage
Peck
All beaked Temtems like to playfully peck their tamers. This is the less friendly version.
Neutral
Physical
Pickpocket
A dirty trick from the seedier alleys of Lochburg, uses nimble fingers (or claws) to Seize the target for 2 turns.
Neutral
Physical
Rainbow Guard
En garde! This technique makes you immune for 2 turns and makes you evade attacks for 1 turn.
Neutral
Status
Rampage
Temtem might be cute... but when they go on a Rampage, they inflict damage on the whole team.
Neutral
Physical
Melee
- damage: +85 Damage
- buff: 28 STA Cost
Refresh
About time you took a little breather! This technique increases SPATK and heals 6% Health.
Neutral
Status
Relax
Time for a little siesta! Everyone on the battlefield gets Asleep for 2 turns.
Neutral
Status
Rend
While this technique does only moderate damage, it nullifies the target for 4 turns, buying you some precious time...
Neutral
Special
Roar
A mighty roar at a crucial moment, to intimidate rivals for ATK and SPATK .
Neutral
Status
Rush
Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn.
Neutral
Physical
Sacrifice
A Temtem may pay the ultimate price to heal the target of all Status conditions and give them DEF and SPDEF .
Neutral
Status
Savage Suplex
In classic Temtem wresting showbiz style, this Neutral technique damages and exhausts the target for 2 turns.
Neutral
Physical
Scratch
Almost any claw or nail can scratch the surface. Sometimes that's enough.
Neutral
Physical
Shelter
Take cover! This slow technique gives DEF and SPDEF at the expense of leaving you Overexerted on the next turn.
Neutral
Status
Shrill Voice
Widely used by Accademia teachers, this Neutral attack deafens the whole class... eh, team.
Neutral
Special
Shy Shield
Some Temtem are naturally introverted and keep to themselves, obtaining DEF .
Neutral
Status
Slime
Nothing slows you down like being swamped in sticky goo... Traps for 2 turns and gives SPD .
Neutral
Status
Stampede
A stampede worth of the Kisiwan savanna. Damages the whole team.Used in combination with an Earth ally, inflicts extra damage and seizes for 3 turns.
Neutral
Physical
Earth
- condition: 3 Turns Seized
- damage: +125 Damage
Strangle
Strangler and strangled, united in a deadly embrace. Both attacker and target get overextended next turn.
Neutral
Physical
Tail Strike
Sweep the board at one fell swoop.
Neutral
Physical
Tenderness
Really? Are you going to attack something *this* cute? Inflicts ATK .
Neutral
Status
Tentacle Whip
Tentacles. Why did it have to be tentacles?
Neutral
Physical
Undermine
Leave your opponent heavily damaged and treading on very thin ice, giving it SPATK .
Neutral
Special
Unseen Blow
Nothing hurts like the blow you didn't see coming! This technique inflicts heavy damage.
Neutral
Special
Untangle
With a few swift movement, this techniques Untraps the target from any tangle. If trapped is removed successfully, the target gets DEF and SPDEF .
Neutral
Status
Wake Up
Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.
Neutral
Physical
Willpower Drain
Sapping the very will to fight from an enemy's mind, this quick Neutral technique steals 23 Stamina points.
Neutral
Status
Winter Call
A wintry sonata that leaves all Temtem in the battlefield as Cold as the Kilima snows.
Neutral
Status
Synergizing Techniques
Awful Song
Ninety-nine Temesseeeence viaaaals! This horrible Tucmani drinking song does considerable damage... especially to reputations, inflicting isolation for 3 turns.Used in combination with a Neutral ally, the Awful Song inflicts damage on the whole team.
Neutral
Special
Neutral
- Other Team or Ally
Double Edge
Cuts both ways, in true Neutral fashion - inflicts moderate damage to the target, but also gives it DEF and SPDEF .
Neutral
Special
Neutral
- +1 Damage
Generify
Anything is better than generic. This technique nullifies you for 2 turns.Even more generic? Used in combination with a Neutral ally, Generify nullifies and lets you evade for 2 turns.
Digital
Status
Neutral
- 2 Turns Evading
Quetza-leño
A party trick someone showed you once, involving a Fire Temtem, a log, and a bottle of Quetzaleño Reposado...
Fire
Physical
Neutral
- +115 Damage
Sparkling Bullet
All flash and no bang - this sparkly Electric technique does little damage.
Electric
Physical
Neutral
- +105 Damage