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Lantern
Type: Fire

Fire

Defending Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.5 x2 x0.5 x1 x2 x1 x1 x1 x1 x0.5 x1

Attacking Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.5 x0.5 x2 x1 x0.5 x1 x1 x1 x1 x2 x1

Techniques

Chains Hit

A fire technique that whips the opponent with heavy chains and them for 2 turns.

DMG
STA
110
18
Priority
Fire Physical

Charcoal Wall

The blackest of barriers, blunts even the fiercest of attacks. It increases the user's SPDEF .

DMG
STA
0
18
Priority
Hold: 1
Fire Status

Embers

Shower your opponent in burning embers. Fire technique that burns for 1 turn.

DMG
STA
63
17
Priority
Fire Physical

Extinction

"Look up! See that cool meteorite... Extinction gives 4 turns of Doomed to everyone on the battlefield."

DMG
STA
0
34
Priority
Hold: 2
Fire Status

Fiery Heist

Put your hands up, this 'Tem's too hot to handle! This technique seizes and burns for 2 turns.Used in combination with an ally, Fiery Heist seizes and burns for 4 turns.

DMG
STA
0
21
Priority
Hold: 1
Fire Status
Synergizes with Earth
  • condition: 4 Turns  Seized 4 Turns  Burned

Fiery Soul

An alter ego of flames, channeled directly from the Anak spirit, which inflicts moderate damage and burns the enemy for 1 turn.

DMG
STA
70
27
Priority
Fire Special

Fire Flame

Blazing like the depths of Anak, this flame geyser scorches your enemies.

DMG
STA
45
7
Priority
Fire Special

Fire Stream

Smoke on the water! Many novice tamers are surprised to see Koish use a Fire attack, with moderate effects.

DMG
STA
85
23
Priority
Fire Physical

Fire Tornado

Unleash a mighty Fire storm against your opponents. Try not to wear anything flammable...

DMG
STA
145
26
Priority
Hold: 2
Fire Special

Fire Torrent

"Chromeon, burn 'em to a crispy crisp!" This technique inflicts moderate damage.

DMG
STA
65
21
Priority
Fire Special

Flaming Meteorite

Some Temtem can call on Highabove forces to bring down a fiery Fire inferno on one enemy.

DMG
STA
145
29
Priority
Hold: 2
Fire Physical

Heat Up

Hey, I'm still warming up! ATK .

DMG
STA
0
27
Priority
Fire Status

Hellfire

Hell hath no fury like a tamer scorned - and this one does serious Fire damage to a whole team.Used in combination with a Fire ally, this technique inflicts extra damage and burns the rival team for 2 turns.

DMG
STA
84
33
Priority
Hold: 1
Fire Special
Synergizes with Fire
  • condition: 2 Turns  Burned
  • damage: +100 Damage

Lava Wave

Some Temtem like a hot batch, and some like it PIPING hot. This technique inflicts moderate damage.Love me a streamin' bath! Used in combination with a Water ally, Lava Wave seizes for 3 turns and increases priority.

DMG
STA
90
31
Priority
Fire Physical
Synergizes with Water
  • condition: 3 Turns  Seized

Magma Cannon

Like a surge of Anak lava to the face! Fire technique that burns for 3 turns.

DMG
STA
92
25
Priority
Hold: 2
Fire Special

Mechanical Heat

Every moving part generates residual heat - and this is a way to weaponize it and inflict moderate damage.

DMG
STA
55
7
Priority
Fire Physical

Meteor Swarm

Death from above... A barrage of flaming meteorites that inflicts Fire damage on the whole team.It's raining fire! Inflicts burns on the whole team.

DMG
STA
80
29
Priority
Hold: 1
Fire Physical
Synergizes with Fire
  • condition: 2 Turns  Burned
  • damage: +90 Damage

Quetza-leño

A party trick someone showed you once, involving a Fire Temtem, a log, and a bottle of Quetzaleño Reposado...

DMG
STA
105
27
Priority
Fire Physical
Synergizes with Neutral
  • damage: +115 Damage

Smoldering Kiss

Ah, the crazy Fire of passion! The target gets just a little scorched, but the kisser is invigorated for 2 turns.

DMG
STA
40
5
Priority
Fire Physical

Warm Cuddle

Some Temtem are so warm and cuddly that they can weaponize that love as a Fire technique.

DMG
STA
53
14
Priority
Fire Physical

Synergizing Techniques

Hellfire

Hell hath no fury like a tamer scorned - and this one does serious Fire damage to a whole team.Used in combination with a Fire ally, this technique inflicts extra damage and burns the rival team for 2 turns.

DMG
STA
84
33
Priority
Hold: 1
Fire Special
Synergizes with Fire
  • 2 Turns  Burned
  • +100 Damage

High-pressure Water

An industrial-grade water jet that packs real punch.Used in combination with a Fire ally, it produced boiling water that inflicts Burn for 3 turns.

DMG
STA
60
17
Priority
Hold: 1
Water Special
Synergizes with Fire
  • 3 Turns  Burned

Meteor Swarm

Death from above... A barrage of flaming meteorites that inflicts Fire damage on the whole team.It's raining fire! Inflicts burns on the whole team.

DMG
STA
80
29
Priority
Hold: 1
Fire Physical
Synergizes with Fire
  • 2 Turns  Burned
  • +90 Damage

Rockfall

Avalanche! The whole enemy team is bombarded with rocky debris for massive damage.Feel the burn! Used in combination with a Fire ally, the enemy team gets burns for 2 turns.

DMG
STA
75
28
Priority
Hold: 1
Earth Physical
Synergizes with Fire
  • 2 Turns  Burned

Stone Ball

The bane of exploring archaeologists, this is a mighty Earth technique.Used in combination with a Fire ally, that flaming ball Burns for 2 turns.

DMG
STA
120
34
Priority
Earth Physical
Synergizes with Fire
  • 2 Turns  Burned