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Type: Earth

Earth

Defending Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.5 x2 x2 x0.5 x1 x1 x1 x1 x2 x0.5 x0.5

Attacking Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x2 x0.5 x0.5 x2 x1 x1 x0.5 x1 x1 x2 x1

Techniques

Burrow

"In a hole in the ground there lived a Temtem..." which allowed it to evade for 4 turns.

DMG
STA
0
14
Priority
Hold: 1
Earth Status

Clay Ball

Mudslinging to see what sticks? It won't do much damage, but it slows them down... Inflicts moderate damage and SPD

DMG
STA
60
12
Priority
Hold: 1
Earth Physical

Divine Inspiration

All hail our lord and savior, Pigepic! This technique increases the team's SPDEF and heals the whole team by 15%

DMG
STA
0
21
Priority
Hold: 2
Earth Status

Drought

A bone-dry technique that leaves every Temtem on the battlefield except the user Exhausted and Seized for 2 turns, and the attacker overextended next turn.

DMG
STA
0
14
Priority
Hold: 1
Earth Status

Dust Vortex

This technique buffets the enemy with the fury of the fiercest Kisiwan sandstorm.

DMG
STA
131
28
Priority
Hold: 1
Earth Special

Earth Stream

This brown-water Koish subspecies has developed the skill to inflict moderate Earth damage.

DMG
STA
95
23
Priority
Earth Physical

Earth Torrent

"Chromeon, run them into the ground!" This technique inflicts moderate damage.

DMG
STA
65
21
Priority
Earth Special

Earth Wave

Feel the Earth shake under your feet, rising with Anak-like force: slow, but devastating for the whole team.

DMG
STA
100
33
Priority
Hold: 2
Earth Physical

Earthbreaker

Myrisles engineers hate this odd trick! Make the Earth shake and deal massive damage to the target.Used in combination with a Electric ally, it changes the technique type to Electric and the target is Seized for 2 turns.

DMG
STA
120
33
Priority
Hold: 2
Earth Physical
Synergizes with Electric
  • condition: Becomes Electric 2 Turns  Seized
  • damage: +150 Damage

Mud Shower

Some of the larger Temtem of the savannah love this Earth technique, as messy as it is fun!

DMG
STA
70
16
Priority
Earth Special

Petrify

Have a heart... of stone. It doesn't hurt much, but it leaves enemies trapped for 3 turns.

DMG
STA
50
17
Priority
Hold: 1
Earth Special

Piercing Wheel

Zizare's signature technique - a fast attack that terrifies enemies DEF and lifts your spirits, giving you Vigor for 2 turns.

DMG
STA
100
33
Priority
Hold: 1
Earth Physical

Quicksand

Can we all sink any lower? Every Temtem on the battlefield gets SPD .Used in combination with a Wind ally, only the enemy team gets SPD .

DMG
STA
0
16
Priority
Hold: 1
Earth Status
Synergizes with Wind
  • unknown: Only affects rival team

Restore

It's always good to have a backup... This quick technique restores 40% of the target's STA.Used in combination with a Water ally, Resotre also restores 20% STA to the user.

DMG
STA
0
23
Priority
Hold: 1
Earth Status
Synergizes with Water
  • unknown: Restore 20% of user's maximum STA

Rockfall

Avalanche! The whole enemy team is bombarded with rocky debris for massive damage.Feel the burn! Used in combination with a Fire ally, the enemy team gets burns for 2 turns.

DMG
STA
75
28
Priority
Hold: 1
Earth Physical
Synergizes with Fire
  • condition: 2 Turns  Burned

Sand Splatter

A fistful of humble sand becomes a face full of dirty fighting.

DMG
STA
35
7
Priority
Earth Physical

Sand Storm

Developed by the legendary tamer Da-Rud in ancient times, this Earth technique inflicts decent damage on the whole team.

DMG
STA
69
27
Priority
Hold: 1
Earth Special

Seismunch's Wreck

Seismunch has exactly the balls to deal with the whole enemy team... Earth balls, that is.

DMG
STA
105
39
Priority
Hold: 1
Earth Physical
Synergizes with Melee
  • damage: +120 Damage

Sludge Gift

An extremely weak Earth technique... but you don't look a sludge gift in the rock, right?

DMG
STA
40
4
Priority
Earth Special

Soil Steam

Feels just like walking barefoot through the Tasa Desert at noon! It inflicts massive damage on the enemy!

DMG
STA
115
25
Priority
Earth Special

Stone Ball

The bane of exploring archaeologists, this is a mighty Earth technique.Used in combination with a Fire ally, that flaming ball Burns for 2 turns.

DMG
STA
120
34
Priority
Earth Physical
Synergizes with Fire
  • condition: 2 Turns  Burned

Stone Trench

Get to cover! This technique inflicts medium damage on the target team and you get evading for 2 turns.

DMG
STA
75
29
Priority
Hold: 1
Earth Physical

Stone Wall

The best way to stonewall a Temtem, giving DEF and SPDEF .

DMG
STA
0
25
Priority
Hold: 1
Earth Status

Toughen

When the going gets tough, the tough get going - and DEF !

DMG
STA
0
17
Priority
Hold: 1
Earth Status

Synergizing Techniques

Aqua Stone

"An ingenious application of hydraulic pressure for ballistic purposes" - Sophia d'Arissola.

DMG
STA
80
20
Priority
Hold: 1
Water Physical
Synergizes with Earth
  • +104 Damage

Blackhole

Gravity in the Middle Sphere is capricious and mild - but this technique still causes a great deal of damage and wipes all statuses from the target.Used in combination with an Earth ally, Blackhole also wipes all stage changes.

DMG
STA
100
26
Priority
Hold: 1
Mental Physical
Synergizes with Earth
  • Removes the target'sStat Stage Changes.

Bush

When in doubt, run and shout! This fast Nature technique helps your Temtem regenerate and evade for 1 turn.No more beating around the bush! Used in combination with a Earth ally, this technique gives SPDEF .

DMG
STA
0
24
Priority
Hold: 2
Nature Status
Synergizes with Earth
  • SPDEF

Fiery Heist

Put your hands up, this 'Tem's too hot to handle! This technique seizes and burns for 2 turns.Used in combination with an ally, Fiery Heist seizes and burns for 4 turns.

DMG
STA
0
21
Priority
Hold: 1
Fire Status
Synergizes with Earth
  • 4 Turns  Seized 4 Turns  Burned

Flood

Watch the opponent get all bogged down. The whole team gets SPD .A mess of Mudshire proportions. Used in combination with an Earth ally, gives the enemy team SPD .

DMG
STA
0
26
Priority
Hold: 1
Water Status
Synergizes with Earth
  • SPD
  • 22 STA Cost

Piezoelectric Blow

This Temtem can compress a part of its body to unleash an electric shock - fast and damaging.Oh, and you have an earthing electrode? Used in combination with an Earth ally, Piezoelectric Blow inflicts additional damage and seizes for 2 turns.

DMG
STA
120
36
Priority
Hold: 2
Electric Physical
Synergizes with Earth
  • 2 turns  Seized
  • +155 Damage

Quartz Dirt

Micro-fine particles designed to inflict macro-damage to a whole team. Make sure you don't inhale them!A denser cloud. Used in combination with an Earth ally, Quartz Dirt traps the targets for 2 turns.

DMG
STA
70
20
Priority
Hold: 1
Crystal Special
Synergizes with Earth
  • 2 Turns  Trapped
  • +80 Damage

Stampede

A stampede worth of the Kisiwan savanna. Damages the whole team.Used in combination with an Earth ally, inflicts extra damage and seizes for 3 turns.

DMG
STA
100
33
Priority
Hold: 2
Neutral Physical
Synergizes with Earth
  • 3 Turns  Seized
  • +125 Damage

Swarm Aid

Every little sting stings and each of them sucks a little blood... It steals 10% health from the enemy team and leaves them exhausted for 1 turn.Used in combination with an Earth ally, Swarm Aid is faster and steals 15% of health.

DMG
STA
0
23
Priority
Hold: 2
Nature Status
Synergizes with Earth
  • Targets lose 15% of maximum HP Restore 15% of users maximum HP