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Type: Melee

Melee

Defending Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x1 x1 x1 x1 x1 x2 x1 x2 x0.5 x1 x1

Attacking Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x1 x1 x1 x1 x2 x0.5 x1 x1 x0.5 x2 x1

Techniques

5PPEH

By striking the five vital points, the Miyako priests teach advanced tamers how to doom and immunize a target for 5 turns.

DMG
STA
0
18
Priority
Hold: 2
Melee Status

Block

Thou shall not pass! A Melee technique that confers DEF .

DMG
STA
0
18
Priority
Hold: 1
Melee Status

Dim Mak

An accurate strike at the target's main pressure point, ignoring its defenses to deal exactly 100 damage without waking it up.

DMG
STA
0
23
Priority
Hold: 2
Melee Special

Double Gash

"'Tis but a scratch! Or two!". This Melee Technique is nothing to write home about.

DMG
STA
49
7
Priority
Melee Physical

Footwork

Advanced balance training developed by Tucmani rockhoppers: it confers SPD .

DMG
STA
0
16
Priority
Hold: 1
Melee Status

Haito Uchi

A slashing open-hand strike in the Cipanki martial arts tradition. Inflicts Physical damage and leaves them Asleep the same turn.

DMG
STA
85
24
Priority
Hold: 1
Melee Physical

Head Charge

There are many clever uses for a large skull. This is not one of them, but it's effective.

DMG
STA
80
10
Priority
Hold: 1
Melee Physical

Helicopter Kick

Created by the legendary sensei Shunlee Bandamme, this spectacular technique inflicts damage upon the whole enemy squad.

DMG
STA
63
18
Priority
Melee Physical

Hook

A quick lunge for that unprotected jaw. This technique doesn't do much damage, but gives the attacker ATK .

DMG
STA
46
21
Priority
Melee Special

Hook Kick

Very few Temtem are still kicking after receiving this kick!

DMG
STA
110
23
Priority
Hold: 1
Melee Physical

Inner Spirit

It is said this technique channels the spirit of a long-lost, draconic variety of Temtem, for massive damage.

DMG
STA
170
27
Priority
Hold: 2
Melee Special

Kesa Gatame

One of the best-known and most useful Miyako floor techniques, it pins down a target for SPD .

DMG
STA
0
15
Priority
Hold: 2
Melee Status

Madness Buff

There is an edge to this madness - those willing to take 30% Damage will get SPDEF and SPATK .

DMG
STA
0
22
Priority
Melee Status

Martial Strike

Many Melee Temtem are trained to perform this basic but effective technique.

DMG
STA
50
5
Priority
Hold: 1
Melee Special

Melee Stream

With strong muscles developed by swimming against the current, some Koish can do moderate Melee damage.

DMG
STA
85
23
Priority
Melee Physical

Melee Torrent

"Chromeon, show them your wrestling moves!" This technique inflicts moderate damage.

DMG
STA
65
21
Priority
Melee Special

Nicho Sai

This basic strike for sai delivers a powerful Melee technique.

DMG
STA
135
34
Priority
Hold: 1
Melee Physical

Nito Seiho

Derived from Cipanki martial traditions, this technique deals a powerful Melee strike and gives them DEF .

DMG
STA
105
22
Priority
Hold: 1
Melee Physical

Oshi-Dashi

Going for the ring out can be a dangerous Melee move in the smallest islands...

DMG
STA
150
33
Priority
Hold: 1
Melee Physical

Perfect Jab

Strike smarter, not harder. Weak, but enemy get DEF .

DMG
STA
30
23
Priority
Melee Physical

Rage

The red mist makes a Temtem brutal but also careless, getting ATK and DEF .

DMG
STA
0
11
Priority
Melee Status

Show Off

A good Melee fighter is a always a good showman: ATK .Used in combination with a Melee ally, it also bestows Vigor for 3 turns.

DMG
STA
0
12
Priority
Melee Status
Synergizes with Melee
  • condition: 3 Turns  Invigorated

Soul Shout

A mighty scream, powered by the Temtem's very soul, inflicting considerable damage on an enemy.

DMG
STA
100
34
Priority
Melee Special

Uppercut

Melee Temtem are all about raw strength. This technique is its sincerest expression.

DMG
STA
80
14
Priority
Melee Physical

Wrenching Massage

The masseurs of Onsenshima don't usually want to hurt you. This technique is the exception - slow, moderate-damage technique.Now, this really pummels your deep tissues. Used in combination with a Electric ally, damage is increased and the enemy is exhausted for 2 turns.

DMG
STA
89
27
Priority
Melee Physical
Synergizes with Electric
  • condition: 2 Turn  Exhausted
  • damage: +116 Damage

Zen Meditation

Focus on your breathing. Remember, no effort, no resistance... The technique consumes 0 Stamina and boosts your ATK and SPATK .

DMG
STA
0
0
Priority
Hold: 2
Melee Status

Synergizing Techniques

Novice Punch

Just one step above a slap, but everybody's got to start somewhere.Used in combination with a Melee ally, it changes the technique type to Melee and becomes a more powerful punch.

DMG
STA
30
3
Priority
Neutral Physical
Synergizes with Melee
  • Becomes Melee
  • +51 Damage

Rampage

Temtem might be cute... but when they go on a Rampage, they inflict damage on the whole team.

DMG
STA
65
31
Priority
Hold: 1
Neutral Physical
Synergizes with Melee
  • +85 Damage
  • 28 STA Cost

Seismunch's Wreck

Seismunch has exactly the balls to deal with the whole enemy team... Earth balls, that is.

DMG
STA
105
39
Priority
Hold: 1
Earth Physical
Synergizes with Melee
  • +120 Damage

Show Off

A good Melee fighter is a always a good showman: ATK .Used in combination with a Melee ally, it also bestows Vigor for 3 turns.

DMG
STA
0
12
Priority
Melee Status
Synergizes with Melee
  • 3 Turns  Invigorated