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Electric
Defending Matchup
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Attacking Matchup
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Temtem
Techniques
Ampere Outburst
Volgon's Heavenly Might unleashes a wave of power that sweeps the battleground, affecting everyone except the user, overextending them and vigorizing you for 2 turns.
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Bright Beam
Beam me up! This technique makes you alert and able to evade for 2 turns.
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- damage: +45 Damage
Chain Lightning
This miracle of Electric manipulation bounces 3 times clockwise for as long as it deals damage, dealing decreasing damage with each hit.
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Charged Iron Filings
Do NOT let your 'Tem eat these. This technique inflicts moderate damage on the whole team and nullifies it for 2 turns.
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DC Beam
Lightning, an elemental force; not extremely powerful, but always reliable.
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Defibrillate
Quick, give me another shock! This technique inflicts moderate damage and isolates it for 2 turns.
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Electric Storm
True Electric storm like the monsoon over Cipanku. Damages whole team.
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Electric Stream
This Koish subspecies can deliver a short Electric discharge to inflict moderate damage.
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Electric Torrent
"Chromeon, give them a shocking experience!" This technique inflicts moderate damage.
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Electromagnetism
Electromagnetically bound, attacker and target are trapped for 3 turns, while target gets SPD .
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Electropunch
Disco might be dead, but electro still packs A LOT of punch...
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Hasty Lunge
An all-out attack, no time or thought for defense! It's fast, inflicts moderate damage but also overextends the user during their next turn.Used in combination with a ally, Hasty Lunge doesn't overextend the user.
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- unknown: User won't be overexerted
Piezoelectric Blow
This Temtem can compress a part of its body to unleash an electric shock - fast and damaging.Oh, and you have an earthing electrode? Used in combination with an Earth ally, Piezoelectric Blow inflicts additional damage and seizes for 2 turns.
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- condition: 2 turns Seized
- damage: +155 Damage
Sparkling Bullet
All flash and no bang - this sparkly Electric technique does little damage.
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- damage: +105 Damage
Sparks
Nothing perks you up like a spark-up! SPATK .
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Tesla Prison
An electromagnetic trap that does light damage and slows down the target: SPD .
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Thunder Strike
Hear it roar! The sound and fury of this technique inflict heavy damage but Exhaust the attacker for 2 turns.
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Turbo Charge
Turn it to eleven! Decreases the Hold level of our whole team.
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Voltopuncture
Sometimes a little shock is all you need to gain an edge. This fast technique inflicts slight damage but seizes the target for 1 turn.
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Synergizing Techniques
Earthbreaker
Myrisles engineers hate this odd trick! Make the Earth shake and deal massive damage to the target.Used in combination with a Electric ally, it changes the technique type to Electric and the target is Seized for 2 turns.
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- Becomes Electric 2 Turns Seized
- +150 Damage
Gust
Sometimes, a single sigh is enough to topple a weakened enemy - and they'd better be, for this fast technique inflicts very minor damage.Every sigh contributes, until it's a gale storm... Used in combination with an ally, damage increases and traps the enemy for 1 turn.
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- 1 Turn Trapped
- +75 Damage
Laundry
Look, nobody likes doing laundry, but it has to be done, OK? It cleans all statuses, naturally! (And does some damage to boot.).
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- Restore 10% of the user's maximum HP
Rotten Goo
Eww, what's that stink? This gross, sticky mess damages the target and seizes it for 2 turns.
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Wrenching Massage
The masseurs of Onsenshima don't usually want to hurt you. This technique is the exception - slow, moderate-damage technique.Now, this really pummels your deep tissues. Used in combination with a Electric ally, damage is increased and the enemy is exhausted for 2 turns.
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- 2 Turn Exhausted
- +116 Damage