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Type: Wind

Wind

Defending Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x1 x1 x1 x2 x0.5 x1 x0.5 x1 x1 x1 x1

Attacking Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x1 x1 x1 x0.5 x1 x1 x0.5 x1 x1 x1 x2

Techniques

Blizzard

Cold and furious like the mistral winds in the Thalassian Cliffs.

DMG
STA
120
17
Priority
Hold: 1
Wind Special

Boomerang

Originated as an Omninesian technique to reach hanging fruit in the jungle canopy.

DMG
STA
85
22
Priority
Wind Physical

Cold Breeze

A shivery draft that deals light damage and chills the target with Cold for 3 turns.

DMG
STA
10
14
Priority
Wind Special

Debris Typhoon

A good brute-force technique if you don't mind tidying up later.

DMG
STA
73
11
Priority
Wind Physical
Synergizes with Wind
  • damage: +95 Damage

Feather Gatling

"Even the softest feather becomes a sword if the hand is true." - Miyako proverb.

DMG
STA
100
21
Priority
Wind Physical

Gust

Sometimes, a single sigh is enough to topple a weakened enemy - and they'd better be, for this fast technique inflicts very minor damage.Every sigh contributes, until it's a gale storm... Used in combination with an ally, damage increases and traps the enemy for 1 turn.

DMG
STA
55
28
Priority
Hold: 1
Wind Special
Synergizes with Electric
  • condition: 1 Turn  Trapped
  • damage: +75 Damage

Hurricane

This technique is named after a former Dojo Master who was once a contender for the title of Champion of the Archipelago... It damages the whole enemy team.Used in combination with a Digital ally, Hurricane also increases the user's SPD

DMG
STA
67
29
Priority
Hold: 1
Wind Special
Synergizes with Digital
  • unknown: SPD

Hyperkinetic Strike

When you gotta hit hard and fast - the faster, the harder. Inflicts extra damage depending on the Temtem's SPD.

DMG
STA
65
28
Priority
Hold: 1
Wind Special

Hypoxia

Watch your enemies choke as you turn around and... take their breath away.

DMG
STA
110
32
Priority
Wind Special

Nimble

Through rigorous training, Temtem can become extra fast and gain SPD .

DMG
STA
0
9
Priority
Wind Status

Refreshing Breeze

A breath of fresh air to relax and heal you. This quick technique cures all statuses and decreases SPDEF .Used in combination with a Nature ally, Refreshing Breeze increases SPDEF instead of decreasing it.

DMG
STA
0
22
Priority
Hold: 2
Wind Status
Synergizes with Nature
  • unknown: SPDEF

Tornado

A powerful wind technique, illegal to use near all airship terminals of the Archipelago.

DMG
STA
135
36
Priority
Hold: 1
Wind Special

Turbine

Swift as the wind and as harsh and razor sharp as a wintery gale. This technique is fast and inflicts decent damage.

DMG
STA
100
23
Priority
Hold: 1
Wind Physical

Turbo Choreography

The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.Wind allies boost the effect of Turbo Choreography to the whole team SPD .

DMG
STA
0
23
Priority
Hold: 1
Wind Status
Synergizes with Wind
  • unknown: SPD

Wind Blade

Lashing gales, like the frozen tramontane wind howling over the Loch.

DMG
STA
40
9
Priority
Wind Special

Wind Burst

A terrifying gust of wind, capable of throwing a small airship off course.

DMG
STA
90
14
Priority
Wind Special

Wind Stream

This Koish variety, probably from Deniz, can inflict moderate Wind damage.

DMG
STA
85
23
Priority
Wind Physical

Wind Torrent

"Chromeon, make sure they are well ventilated!" This technique inflicts moderate damage.

DMG
STA
65
21
Priority
Wind Special

Synergizing Techniques

Crystal Dust

A miniature version of the "star-rain" that is said to have spawned the Archipelago.

DMG
STA
60
12
Priority
Crystal Special
Synergizes with Wind
  • +80 Damage

Debris Typhoon

A good brute-force technique if you don't mind tidying up later.

DMG
STA
73
11
Priority
Wind Physical
Synergizes with Wind
  • +95 Damage

Quicksand

Can we all sink any lower? Every Temtem on the battlefield gets SPD .Used in combination with a Wind ally, only the enemy team gets SPD .

DMG
STA
0
16
Priority
Hold: 1
Earth Status
Synergizes with Wind
  • Only affects rival team

Sanative Rain

Known as "the blessing rains of Kisiwa", this shamanic technique heals 15% of every Temtem on the battlefield..Used in combination with a Wind ally, Sanative Rain heals allied Temtem by 20% but enemies by only 10%.

DMG
STA
0
20
Priority
Hold: 1
Water Status
Synergizes with Wind
  • Restore 20% of allies maximum HP Restore 10% of rival's maximum HP

Tsunami

Summon a rarely seen tidal wave that damages a whole team.Uses in combination with a Wind ally, damage boost and Cold for 3 Turns.

DMG
STA
70
29
Priority
Hold: 1
Water Special
Synergizes with Wind
  • 3 Turns  Cold
  • +80 Damage

Turbo Choreography

The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.Wind allies boost the effect of Turbo Choreography to the whole team SPD .

DMG
STA
0
23
Priority
Hold: 1
Wind Status
Synergizes with Wind
  • SPD