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Type: Mental

Mental

Defending Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x0.5 x1 x1 x1 x2 x1 x1 x1 x2 x0.5 x2 x1

Attacking Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x2 x1 x1 x1 x1 x1 x1 x1 x1 x2 x0.5 x1

Techniques

Bamboozle

Give'em the old razzle dazzle! The target evades for 2 turns.

DMG
STA
0
21
Priority
Mental Status

Beta Burst

A mighty beta-wave surge that bombards the target with a subatomic barrage.

DMG
STA
100
27
Priority
Mental Special

Blackhole

Gravity in the Middle Sphere is capricious and mild - but this technique still causes a great deal of damage and wipes all statuses from the target.Used in combination with an Earth ally, Blackhole also wipes all stage changes.

DMG
STA
100
26
Priority
Hold: 1
Mental Physical
Synergizes with Earth
  • unknown: Removes the target'sStat Stage Changes.

Denigrate

Sticks and stones... but this mental humiliation hurts too. It inflicts damage on the whole team.

DMG
STA
73
33
Priority
Hold: 1
Mental Special

Depress

Aren't we all? Just take another nap. This technique inflicts exactly 120 damage without waking up the target.

DMG
STA
0
23
Priority
Hold: 1
Mental Special

Energy Manipulation

A simple yet quick Mental attack that exhausts the target for 1 turn.Used in combination with a Nature ally, Energy Manipulation does additional damage and exhausts for 2 turns.

DMG
STA
45
12
Priority
Mental Special
Synergizes with Nature
  • condition: 2 Turns  Exhausted
  • damage: +60 Damage

Gamma Burst

The shorter the wavelength, the higher the damage. This mighty technique costs a lot of stamina but leaves the target even more exhausted.

DMG
STA
150
36
Priority
Hold: 1
Mental Special

Horror

Unspeakable nightmares! Obviously, they can only hurt an asleep target, but they do massive damage to the sleeper.

DMG
STA
175
20
Priority
Hold: 1
Mental Special

Hypnosis

A brain hack developed by Arburian Mind specialists that makes the target Asleep for 2 turns.

DMG
STA
0
20
Priority
Hold: 1
Mental Status

Intimidation

That "don't mess with me" look makes the target team exhausted for 2 turns. Also grants the user evading for 1 turn.

DMG
STA
0
18
Priority
Hold: 2
Mental Status

Lullaby

Twinkle twinkle little Tem / Whole opponent team falls Asleep for 2 turns.

DMG
STA
0
32
Priority
Hold: 2
Mental Status

Matter Teleport

Feels like being disintegrated into molecules - not nice. This Mental technique inflicts heavy damage.

DMG
STA
115
33
Priority
Mental Physical

Meditation

Sync your breathing, become more aware of the space around you, feel your body and mind get Vigorized for 3 turns...

DMG
STA
0
6
Priority
Mental Status

Mental Stream

Related to ancient Cipanku river kami, this Koish has Mental powers that deliver moderate damage.

DMG
STA
85
23
Priority
Mental Physical

Mental Torrent

"Chromeon, mess with their heads!" This technique inflicts moderate damage.

DMG
STA
65
21
Priority
Mental Special

Narcoleptic Hit

A potent attack that exhausts the attacker's psyche, making it fall Asleep for 2 turns.

DMG
STA
150
17
Priority
Hold: 1
Mental Physical

Nightmare Feed

Nothing creepier than feeding on a sleeping victim... Inflicts 30% damage to a sleeping enemy and heals the user by 30%.

DMG
STA
0
11
Priority
Hold: 2
Mental Status

Penance

Blood magic requires blood sacrifice - will you pay the price? Loatle can inflict 20% of damage on itself to boost the ATK and SPATK of the target.

DMG
STA
0
5
Priority
Hold: 2
Mental Status

Psy Surge

An enhanced version of Psy that inflicts so much psychological damage that it bleeds into the somatic.

DMG
STA
100
17
Priority
Hold: 1
Mental Special

Psy Wave

"Mens sana in corpore sano"... but the other way around.

DMG
STA
65
10
Priority
Hold: 1
Mental Special

Psychic Collaborator

This Mental technique does a meagre 1 damage... It's all in your mind, after all.

DMG
STA
20
22
Priority
Hold: 1
Mental Special
Synergizes with Mental
  • damage: +170 Damage

Psychosis

Never take a shower before checking you're really alone... It dooms the target for 4 turns.

DMG
STA
0
18
Priority
Hold: 2
Mental Status

Purgation

Out with the bad, in with the good! This technique increases ATK and eliminates doomed.

DMG
STA
0
16
Priority
Mental Status

Slow Down

Time to chill and take it slow... The target gets SPD Used in combination with a Mental ally, Slow Down also causes the target to fall asleep for 2 turns.

DMG
STA
0
12
Priority
Mental Status
Synergizes with Mental
  • condition: 2 Turns  Asleep

Stare

This intimidating stare gives the Temtem Alert for 2 turns, and makes rivals feel more vulnerable: DEF .

DMG
STA
0
9
Priority
Mental Status

Telekinetic Shrapnel

Reportedly feels "like combing your brain with concertina wire."

DMG
STA
80
14
Priority
Mental Physical

Time Split

Twist the fabric of time-space to your advantage, gaining SPD and giving the enemy SPD .

DMG
STA
30
23
Priority
Hold: 1
Mental Special

Ultrasound

If you can hear it, you've already been hit. This hyper-fast technique exhausts the whole target team for 1 turn.

DMG
STA
0
18
Priority
Hold: 1
Mental Status

Synergizing Techniques

Crystal Deluge

It's raining 'Tems, hallelujah! This special Crystal technique inflicts moderate damage and isolates it for 3 turns.Used in combination with a Mental ally, Crystal Deluge makes you asleep for 2 turns and increases priority.

DMG
STA
100
29
Priority
Hold: 1
Crystal Special
Synergizes with Mental
  • 2 Turns  Asleep

Digithreat

Just like trash-posting, this technique is a slow way of inflicting damage to the mind...All those trash-posts are messing with your head... Used in combination with a Mental ally. Digithreat dooms the target for 3 turns.

DMG
STA
100
23
Priority
Hold: 1
Digital Special
Synergizes with Mental
  • 3 turns  Doomed

Hallucination

Suggestive and Toxic visions that exhaust the mind and tire and trap the target for 2 turns.Used in combination with a Mental ally, the Hallucination does Special damage.

DMG
STA
0
26
Priority
Toxic Status
Synergizes with Mental
  • +100 Damage

Nagaise's Fury

lä, lä! Nagaise is calling some Water friends from the deeps... The whole enemy team will regret this.Used in combination with a Mental ally, Nagaise's Fury inflicts extra damage.

DMG
STA
105
33
Priority
Hold: 1
Water Special
Synergizes with Mental
  • +135 Damage

Psychic Collaborator

This Mental technique does a meagre 1 damage... It's all in your mind, after all.

DMG
STA
20
22
Priority
Hold: 1
Mental Special
Synergizes with Mental
  • +170 Damage

Slow Down

Time to chill and take it slow... The target gets SPD Used in combination with a Mental ally, Slow Down also causes the target to fall asleep for 2 turns.

DMG
STA
0
12
Priority
Mental Status
Synergizes with Mental
  • 2 Turns  Asleep